hoi4 destroyer spam. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. hoi4 destroyer spam

 
 The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tankshoi4 destroyer spam  Attacking is easy

If fighting in the Mediterranean or the North Sea, don’t bother with carriers. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Torpedo cruiser. Personally for me CLs are the winners of this update, in a flashback to the game’s. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. The Ai cannot handle it. SPArty has Piercing near 0 and a TD has A LOT. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Cold War: Iron Curtain is supported and in active development. High level subs with experienced commanders can avoid most detection/damage as well, so you're. For naval doctrine, almost always use trade interdiction. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Your 3 naval bases ain't worth the effort to build even a destroyer. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. 6x. Anti-Air II. g. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. Air defence. Destroyer Hull: 1x. Go to hoi4 r/hoi4. Members Online • [deleted] Are the destroyer useless? Discussion. Hoi4 Wiki. For comparison, the BC1 costs 6853. Sub 3’s are very good, and they are very quick to build. Then the torp destroyers kill enemy caps. Attacking is easy. Destroyers should be at least 4 per cruiser. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. Focus on both carrier and regular naval bombers. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Best. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. Please remember this video is not the be all end all, a. Never miss a thing. simplify the amount of equipment you want to make. 4. For fast encirclement use medium with a lof of soft attacks. Unless a patch was released since then to now, then it isn't fixed. However, if you run into carriers, they will wreck capitals no matter what. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. Watching streams or reading guides is how a lot of us learn this game, while others like to dive in and fool around until they get it. 5 are probably the widths you want to go for. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. netherdraku • 4 yr. xoldfashionedx Research Scientist • 5 yr. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Sub 3s, Light attack spam, torpedo screen spam, etc. -Roach destroyer spam + steal someone's else's fleet. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. Go to hoi4 r/hoi4 • by. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. Heavy guns shoot at targets in the gun line first, then at screens. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. That said basically every part of this game is better in MP. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. 6, which is barely enough. Spam divisions/planes. Yeah you'll be fine with carriers + destroyer spam. Overall against the AI its viable, but adding some CLs will help a lot. ProcessTruster • 6 yr. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. Only. Add this ship to your fleet to get insane kill ratio against the AI. But in general, which is superior. 369. destroyer2 : the point is that they can tank more shots form a light attack cruiser. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. Go to hoi4 r/hoi4 • by. #3: Because of the (DD/AirCraft) Threat your build should be as follows. Bren Mk. What you want is for your infantry to be able to hold long enough against tanks so. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Higher production cost, but these divisions are nearly unstoppable. r/hoi4. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. Tank destroyer (TD). AI newer uses 40 widths, so you'll be perfectly fine with 20 width. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. Trips. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. 25 and 37. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. You can probably lose the armor and downgrade the aa and fire control to lvl 2 and the engine to lvl 3 to save production. View community ranking In the Top 1% of largest communities on Reddit. Kill everything. Landlocked nations need not worry about this problem. Submarines can hit destroyers, it's just a really low chance. There are essentially two metas. The ship. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. But in reality other sun's will scare off raiders. Report. Tanicius. " Upgrade the things you want to upgrade and save it. If you’d rather use a more effective destroyer, that’s fine - it just means either that. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. This is from a livestream I did on twitch on Thursday last week. Your armor won't help you at all there. 2nd major bit of progress was when I decided to learn the naval aspect - I chose counties with a major naval element. It's a game, after all. Go to hoi4 r/hoi4. -Torpedoes aren't affected by combat rows (see next part). The way naval hit probabilities work in hoi4, it's a reasonable concept. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. In HOI4 you can probably build around 15 destoyers for a Battleship and around. Jun 7, 2016. we will not be talking about anti submarine warfare in this guide. Naval bombers, subs. Just a word of advice: Quality over quantity always pays off in hoi4, for example you would think a 40 width infantry division with 4 artillery battalions will be twice as strong than a 20 width infantry division with 2 artillery battalions, and you would be wrong, it is something like x2,4. Except that ships don’t run out of fuel in HOI4. Build fast ships with Radar and spotter planes. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. arty for soft attack 21w. Archangel85. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. Also, investing in naval aviation might be worth it for extra anti ship. This gives you ratios of ~45. I have a feeling it will get crushed by a large stack or by naval bombers. Having air superiority is super important for spotting and battle. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. Naval bombers delete the screens, subs kill the convoys and capitals. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. Red variants in the picture means the ship is a capital. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. 792 votes, 42 comments. I've tried doing something similar and completely segmenting my army before, e. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. a. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. 251 votes, 30 comments. So! (2. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. The Super Heavy battleships take far too long as well. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Reply. III & ML 4. Please remember this video is not the be all end all, a. Destroyer with only torpedos. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. The backbone of any strike force is the battleship. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. Why does the AI spam planes so much, i mean UK and Fra. The carriers covered the Mariana's, PI Sea, Bismark Sea. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. You don’t need a navy. Join my discord:. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. But if capitals aren't in the mix the torpedo cruisers go down hard every time. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. An unlikely ally, an upgraded Medium Tank Destroyer 3. or spam naval bombers and kill the entire british fleet after a while. You can defeat all AI navies with only naval bombers. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). The light guns shot at the screens first - most of the destroyers were sunk by light guns. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. Go to hoi4 r/hoi4 • by. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Destroyer Class: All-Around Destroyer. have 10k planes in 1939. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Keep them out of shallow water and away from enemy bombers, both of which murder subs. Use fast light cruisers as screen killers with maximum dual-purpose secondaries, and light guns. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. As for tank I use 6tank/4mot and again, it works very well against AI. This guide is based on the naval meta of hoi4 multiplayer. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. 1. 4. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. - When your fleet meets and enemy fleet they begin a naval battle. classteen • Fleet Admiral • 2 yr. Destroyers should be at least 4 per cruiser. Keep the roaches cheap. The doctrine. There is no point in adding more than three main batteries. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. Subs are the best scouts, best convoy raiders, and best minelayers. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. If your ship designs are strong and your air support is good, you should do decently, at least enough to get 50% in the channel and launch an invasion. The faster the screen is, the harder it is for the heavy gun to hit it. I hope that you give me an up-to-date avice upon fleet composition and ship builds. Put at least two cruisers in each task force and set them to auto reassign when they're understrength. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. Description. Mines. 10 to 1 advantage easy. HoI4 Dev Diary - Ship Designer. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. M8oMyN8o. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Vanilla HOI4 doesn't work. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. Check it out here. Heavy Battery II. In this video I look over the potential new naval meta. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Neither of. As we all know ships in Hoi4 have been completely changed the old. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. r/hoi4 • Need help Knocking out the china. Set to engage at high risk (sub3 or sub4 only). However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. I'd say hoi4 community overestimates the effectiveness of DD/CL spam at times tbh. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Jun 20, 2020 @ 3:05am Originally. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Testing anti air. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Their role is just to spread damage around, so that nothing gets sunk. It's a luxury problem but it can save a lot of unnecessary work, though. Win. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). May 28, 2010 15. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. Fourth, use the Raiding Fleet designer if possible. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. Moderator. #13. You pair this with patrols. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. Go to hoi4 r/hoi4. New comments cannot be posted and votes cannot be cast. ) Once built, the AI can't distinguish between two ships of the same type. This can be attached to your patrol screen fleet for max convoy and sub destruction. If you can afford artillery, give it everyone. You pair this with patrols. I stumbled into decision of which of the 2 choices I should pick as the US. First I tested out land based naval bombers vs ships. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. In this video I look over the potential new naval meta. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. Medium battery vs light battery. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. AI has no answer to sub 3 spam. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. My last heavy cost 16 production. Howitzer have 2 uses. They win a few battles but I don't seem to make progress. Tank destroyers are cheaper to build than tanks but if you have tons of regular tanks, just use whatever you have. Submarine Hull: 0. Ever since the new update when I send my troops across water with 150 ships on convoy escort, my enemy’s navy of 5 submarines sinks it. So! (2. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. Same result. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. An updated, searchable list of HOI4 equipment names to cheat codes conversions. 763 6. This assumes you actually have obsolete 1936. Lewis Mk. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. k. Go to hoi4 r/hoi4 • by. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. Hull count + speed is all you’re really looking for if you go roaches. The newer the tech, the better. For single player you just steal others countries navies. This ensures that your width and org are still on track. - When your fleet meets and enemy fleet they begin a naval battle. I typically just spam medium tanks and use them. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. Here, IC means what HOI4 calls "production cost", the number in the bottom-right of the. Once there are no screens left the light guns are allowed to target the heavy ships. 1. That makes "super marines", thus the name "space marines" from warhammer 40k. You need to keep some destroyer and light cruiser to defend your fleet, but create a seperate flottilla with only destroyer and light cruiser. Strike fleets should help you achieve either one of those objectives. In an infantry divisions org is not a problem. Good light cruisers are excellent uses of. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. HOI4 Special: Subs with snorkels, lots of Naval bombers. 800 Tacs and 1200 CAS will literally wreck them. . In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. Naval strike. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Maybe AA to help vs bombers. Reply. This thread is archived. It’s not exactly clear in. Also use some heavy cruisers built to kill screens too. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. Having air superiority is super important for spotting and battle. Light cruisers, especially with the. 1936 Destroyer Hull. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. If they hit 0 manpower before you you win. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. There are two main types of Roach, air Roach and no-air. 10mpg with 10 gallons is 100 miles. Get your army ready and when the Japanese declare war, march northeast. Yeah it can be. could be destroyers or light cruisers, both work in sp but mount only light attack on them. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. if you spam these torpedo destroyer as your. I alternate between those two, recruiting. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Target cost 5200-5300. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. The carriers covered the Mariana's, PI Sea, Bismark Sea. Specialized destroyers and naval bombers should do the trick. Overspending on a navy can hurt you overall. The destroyer design should go along with the design of your other ships. ago. Introduction. Heavy TDs are best, but IC intensive. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. The counter to carrier spam is spamming more carriers than the enemy. In this video I look over the potential new naval meta. 68 Badges. It's probably not the most effective, but it works in a pinch. They are sitting ducks unless you upgrade them. Creating a task force composition will also activate automatic reinforcements. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. Generally, you do not need SPG with heavy or medium tank divisions. 65, which is about 21. Jump to latest Follow Reply. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Pretty damn cheap for its effects. Ardent scored one hit with her 4. Bren Mk. Also use some heavy cruisers built to kill screens too. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. Radar tech matters much more than AA tech due to its effect on accuracy. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. 4 Mp/HP, and ~3. Originally posted by Random: going to research, or are currently in the process of researching. Sort by: Open comment sort options. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. Paradox needs to really study themselves some actual military history. Jan 30, 2018; Add bookmark. light battery 1 its cheap, destroyer guns does almost no damage anyways. Colosso95. Maybe if they expand on the trade and supply system, then navy could become more worthwhile.